Allied Gaming & Entertainment Inc. (now known as All In FutureTech Alliance, Inc.) reported a total revenue of $7.975 million for the fiscal year ending December 31, 2025, a decrease of 12.2% from $9.079 million in 2024. The decline was primarily driven by a significant drop in casual mobile gaming revenue, which fell to $3.033 million from $4.409 million in the previous year, attributed to a contraction in the online card game market and increased competition. In contrast, revenue from in-person experiences increased slightly to $4.942 million, up from $4.670 million, reflecting a higher number of events held during the year.
The company's total costs and expenses surged to $47.032 million in 2025, compared to $32.385 million in 2024, resulting in a loss from operations of $39.057 million, a significant increase from the $23.306 million loss reported the previous year. The rise in expenses was largely due to a $17.7 million increase in general and administrative costs, which included legal fees related to ongoing litigation and strategic initiatives. Additionally, impairments of long-lived assets rose sharply to $7.248 million from $0.358 million, indicating a reassessment of asset values.
Strategically, Allied has been active in expanding its operations and diversifying its revenue streams. In October 2023, the company acquired a 40% equity interest in Beijing Lianzhong Zhihe Technology Co., Ltd. (Z-Tech), enhancing its presence in the mobile gaming sector. Furthermore, in November 2025, Allied completed the acquisition of Saiju School in Japan, aiming to transform it into the Allied International Futuretech Academy, which will focus on education in esports and digital content creation. These acquisitions are part of a broader strategy to integrate experiential entertainment with emerging technologies and educational initiatives.
Operationally, Allied reported a total employee count of 48 as of May 10, 2026, with 23 employees under collective-bargaining agreements. The company continues to focus on engaging younger audiences through esports tournaments, live events, and digital content, leveraging its flagship venue, the HyperX Arena Las Vegas. The global gaming market remains a key area of growth, with projections indicating that mobile gaming revenue could reach $138 billion by 2026, further motivating Allied's strategic investments in this sector.
Looking ahead, Allied's management remains optimistic about the future, emphasizing the potential for growth in mobile gaming, AI applications, and digital infrastructure. The company plans to continue pursuing strategic mergers and acquisitions to enhance its capabilities and market position. However, management also acknowledges the risks associated with market competition and evolving consumer preferences, which could impact future performance.
About Allied Gaming & Entertainment Inc.
Allied Gaming & Entertainment Inc. operates as a global experiential entertainment company specializing in esports, mobile gaming, and location-based entertainment. It owns and manages esports arenas, produces live tournaments and original content, and develops mobile games, targeting primarily Gen Y, Z, and Alpha consumers worldwide. Allied’s business model integrates in-person events, multiplatform content, and interactive digital services to engage gaming communities and generate revenue through sponsorships, advertising, and digital monetization.
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