Inspired Entertainment, Inc. reported a decline in financial performance for the second quarter of 2026, with total revenue of $60.8 million, down 24% from $80.3 million in the same period of 2025. For the first half of 2026, revenue also decreased by 16% to $118.0 million compared to $140.7 million in the prior year. The decline was primarily attributed to a significant drop in service revenue, particularly in the Retail Solutions segment, which fell from $73.8 million to $54.3 million year-over-year. The company recorded a net income of $0.2 million for the quarter, a notable recovery from a net loss of $7.8 million in the previous year, while the six-month net loss narrowed to $0.3 million from $7.9 million.
The company experienced a substantial reduction in costs, with total cost of sales excluding depreciation and amortization decreasing by 51% in the second quarter and 46% in the first half of 2026. This reduction was largely due to the sale of the UK holiday parks business and a restructuring of the pub operator model. Selling, general, and administrative expenses also saw a decline, with staff-related expenses down 21% for the quarter and 22% for the half-year, reflecting the impact of the aforementioned business changes.
Strategically, Inspired Entertainment has made significant moves to enhance its market position. The company broadened its Virtual Sports portfolio distribution through a new Software as a Service (SaaS) agreement with Playtech, allowing for greater accessibility to operators worldwide. Additionally, the Interactive segment launched its iGaming portfolio in South Africa, further expanding its geographic reach. The company also secured contract extensions with key clients, including a four-year extension with Paddy Power and a three-year extension with Mecca Bingo.
Operationally, the company reported a decrease in its installed base of Retail Solutions terminals, which fell to 38,195 from 42,000 year-over-year. However, the average installed base for participation terminals increased slightly, indicating some resilience in that segment. The number of live customers in the Interactive segment grew to 219, reflecting a 12% increase, while the number of games available also rose, contributing to a 15% revenue increase in that segment for the quarter.
Looking ahead, Inspired Entertainment's management expressed confidence in the company's ability to navigate current challenges and capitalize on growth opportunities. The company anticipates that its cash balances, operational cash flows, and access to external financing will be sufficient to meet its cash requirements through August 2027. However, management remains vigilant regarding market conditions and operational adjustments necessary to sustain profitability and growth in the evolving gaming landscape.
About Inspired Entertainment, Inc.
Inspired Entertainment, Inc. is a global provider of gaming technology, offering digital and land-based casino, lottery, sports betting, virtual sports, and interactive gaming solutions. Its products include gaming terminals, software, and content for operators worldwide, supported by proprietary platforms and long-term contracts. The company serves licensed operators across multiple jurisdictions, leveraging innovative content and technology to deliver engaging entertainment and recurring revenue streams.
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