Roblox Corporation reported significant financial results for the second quarter of 2025, with revenue reaching $1.08 billion, a 21% increase from $893.5 million in the same period last year. For the first half of 2025, revenue totaled $2.12 billion, up 25% from $1.69 billion in the first half of 2024. Despite this growth, the company recorded a net loss of $279.8 million for the quarter, compared to a loss of $207.2 million in the prior year. The loss per share attributable to common stockholders was $0.41, compared to $0.32 in the previous year.
The increase in revenue was primarily driven by a higher average number of daily unique paying users, which rose from approximately 983,000 in Q2 2024 to about 1.48 million in Q2 2025. This growth in paying users contributed to an increase in bookings, which are expected to correlate with future revenue. The company also noted a change in the estimated average lifetime of a paying user, which was adjusted from 28 months to 27 months, impacting revenue recognition.
Operationally, Roblox reported an average of 111.8 million daily active users (DAUs) in the second quarter, reflecting a stable user engagement on the platform. The company continues to invest in its infrastructure and safety features, with total costs and expenses for the quarter amounting to $1.4 billion, up from $1.13 billion a year earlier. Notably, developer exchange fees surged by 52% to $316.4 million, driven by increased earnings for developers as bookings grew.
Looking ahead, Roblox aims to expand its advertising business and enhance its platform's capabilities, including the integration of artificial intelligence tools. The company remains focused on increasing user engagement and monetization while maintaining a safe environment for its predominantly younger audience. With cash and cash equivalents totaling $994.6 million as of June 30, 2025, Roblox is well-positioned to support its ongoing investments and operational needs.
About Roblox Corp
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