Take-Two Interactive Software, Inc. reported a net revenue of $5.6 billion for the fiscal year ending March 31, 2025, marking a 5.3% increase from $5.3 billion in the previous year. The company's operating loss widened to $4.4 billion, compared to a loss of $3.6 billion in the prior fiscal year, primarily due to a significant increase in goodwill impairment charges, which rose to $3.5 billion from $2.3 billion. The net loss for the year was $4.5 billion, translating to a diluted loss per share of $25.58, compared to a loss of $22.01 per share in the previous year.

The fiscal year saw Take-Two's digital online revenue grow to $5.4 billion, accounting for 96.4% of total net revenue, driven by strong performances from franchises such as NBA 2K, Sid Meier's Civilization, and the mobile game Toon Blast. However, revenue from the Grand Theft Auto franchise declined, contributing to a decrease in console revenue, which fell to $2.1 billion, or 37.3% of total revenue. The company also reported a 5.9% increase in net bookings, reaching $5.6 billion, attributed to ongoing consumer engagement and in-game purchases.

Strategically, Take-Two completed the acquisition of Gearbox Entertainment in June 2024, enhancing its portfolio of intellectual properties. The company also divested its Private Division label in October 2024, focusing on its core franchises. As of March 31, 2025, Take-Two employed 12,928 full-time staff, with 10,096 in development roles, reflecting its commitment to maintaining a strong talent base in the competitive gaming industry.

Looking ahead, Take-Two anticipates continued growth in mobile gaming and digital distribution, particularly in international markets, where 39.5% of its revenue was generated outside the U.S. The company is also preparing for the release of Grand Theft Auto VI, scheduled for May 26, 2026, which is expected to significantly impact future financial performance. However, the company remains cautious about potential economic downturns and their effects on consumer spending, which could influence its revenue and profitability in the coming years.

About TAKE TWO INTERACTIVE SOFTWARE INC

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